All other events that involve a scheduled length of play or time limit must play to their conclusion or have five minutes or less of the scheduled playing time remaining when the contest concludes to be considered official for betting purposes.
For tennis Match Betting, two full sets must be completed for wagers to stand. Winner will be the player who advances to the next round. If fewer than two sets are completed all wagers will be considered no action.
All bets will stand regardless of any of the following taking place:
For tennis set betting, if the match does not start or is incomplete due to either player’s incapacity or disqualification, then all bets are no action.
Player to win 1st set prop will be graded after the first set is complete, regardless of the final outcome.
Maximum allowable parlay for soccer is 3-team. Maximum parlay wager is $25.
All soccer bets will be settled on 90 minutes of play. This includes any time added by the referee in respect of injuries and other stoppages. In major knock-out tournaments, for example the latter stages of the World Cup, where a winner is required in order to progress to the next leg, bets are still settled on 90 minutes of play. Extra Time, Golden Goals and Penalty Shoot-Outs do not count.
Match details, such as dates and kick-off times, displayed on the website are for guidance only and may be amended or taken off the board at any time. Soccer bets will have no-action if the match is officially postponed with no make-up date announced or if the make-up date is more than 24 hours away.
If a match is abandoned and/or suspended all bets shall be void unless the relevant wagering option has already been decided. For example, a bet on the ”First Goal Scorer” will stand if a goal has already been scored.
Soccer player props like “Player to score the first goal, last goal and first goal for their team” will be settled on 90 minutes of play. Extra Time and Penalty Shoot-Outs do not count towards the wager.
Where a venue is changed, bets will stand unless the game is to be played at the original away team’s ground in which case all bets will be voided.
For soccer wagering, in order to place your bet correctly you must predict the result of at least one game choosing either:
Should you parlay multiple games together, you must win all games in the parlay in order to collect any winnings.
Bets taken on ”Half Time Results” will be settled on 45 minutes of the first half plus any added injury time or stoppage time.
Bets taken on ”Draw No Bet” must predict which team wins the match in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages). In the event of the match ending in a draw (tie), bets will have ”no action”.
Future bets placed on ”Odds to Win” must predict the team winning the division, league or any other tournament and will be paid as soon as the said division, league or tournament has finished.
Bets taken on ”Correct Score” must predict the match score at the end of regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
Bets taken on ”Double Chance” must predict the outcome of the match based on three selections, either:
Bets taken on ”Half with Most Goals” must predict which half has most goals scored by either team in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
When betting on ”Soccer Special Props” or ”Match Specials” you are required to predict the team or teams to win the game, event, tournament, competitions, match-up or any other situation within the game. Any cancelled or postponed game will cause the entire event to have ”no action”. Soccer Specials will be settled on 90 minutes of play.
Beach Soccer is based on 36 minutes of play (3 periods of 12 minutes) followed by extra periods and penalty shots, if necessary, to decide who wins the match. Bets are graded on normal regulation time (36 minutes plus any time added by the referee in respect of injuries and other stoppages). Extra Time and Penalty Shoot-Outs do not count for wagering purposes.
Soccer Asian Handicaps (Alternative Lines)
An Asian handicap is a type of wager where a handicap is applied to the match in order to make the prices more equal.
The favorite in a game will have a negative handicap represented with a (-) symbol and will have to win by more goals than the handicap in order to be a winner.
The underdog in the game will receive a positive handicap represented with a (+) symbol which will be added to the final score.
The handicap will be added to one side only.
There are three types of Asian handicap:
For an in-depth explanation on how asian handicaps work please visit the following link.
For corner kick props on soccer, “Bets on number of corners” refers to number of corner kicks taken and not corner kicks awarded.
Bookings Betting Rules
A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a game is three (one for a yellow and two for a red, the second yellow card does not count).
Any bookings to a non-player do not count towards the wager.
Extra time does not count nor do cards shown after the final whistle count towards the wager.
Other rules:
Penalties means betting on a penalty being awarded and taken during a game. Penalty Awarded means betting to predict whether a penalty will be awarded in a game, the options available are “Yes” or “No”.
Penalty Shootouts means betting on which team will win the penalty shootout. In spread betting the result includes all penalties taken in the shootout, including sudden death. When betting the total the result only includes the regulation ten penalties in the shootout and does not include sudden death.
Clean Sheets means betting “Yes” on a team to keep a clean sheet (not to concede a goal) or “No” on a team to keep a clean sheet (to concede a goal).
To win to nil means to predict if a team can win the game without conceding a goal after regulation time, excluding extra time or penalty shootouts.
For wagers referring to tournaments, goals scored in extra time will count.
On general soccer betting props that mention odd or even sides, 0 (zero) is counted as an even number.
All bets are action regardless of injuries, scratches, non-starts, incomplete finishes or any other situation where placement cannot be determined.
For tournament match-up betting, both players listed in the match-up must tee-off for your bet to be deemed ”Action”. The player with the most completed holes wins. If the players complete the same number of holes, then the player with the lowest score wins. If the players are still tied then the wager shall be deemed ”no-action” and all monies will be refunded. Tournament and final round matchups do not include playoff holes (unless otherwise specified).
Should a tournament be shortened, or otherwise affected, due to weather conditions the official result will be used when settling, regardless of the number or rounds played. However, should there be no further play after a bet is struck that bet will be void.
Single day match-ups are wagers on the particular day’s 18-holes. Single Day match-ups do not include holes played as part of a completion from the previous day’s round or playoff holes considered part of the overall tournament score. Should a day’s round be shortened, or otherwise affected, due to weather conditions and the round is continued the next day, the full 18 holes shall be considered in determining the outcome of the bet even if they are played over two days. Both golfers must tee off for action. If both players end the 18 holes in a tie, the money line wagers shall be refunded and stroke line wagers will be deemed ”Action”.
All round match-ups have action regardless of the date the golfers begin/complete the round.
The golfer to complete more holes in a tournament or single round match-up is the winner. If golfers both complete the same number of holes, the golfer with the lower score is the winner.
Golf Odds to Win: Wagers on a golfer who does not play in the tournament are graded as ”no-action” and all monies refunded (unless otherwise specified). A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost.
Las Vegas Rules apply for any rules not mentioned here.
Stroke Line Betting: In golf the lower score wins. If you bet (-1/2) stroke, your golfer must shoot 1 or more shots lower than the opponent. If you bet (+1/2) your golfer must shoot the same score or a lower score than the opponent. Example: should you bet Singh (-1/2) vs. Mickelson and Singh shoots 69, Mickelson 70, then Singh (-1/2) is the winner. If Singh shoots 69 and Mickelson shoots 69, then Mickelson (+1/2) is the winner.
Rules for Finishing Top 3: In the case of a tie or multiple players finishing in the top 3 position, wagers will be paid using our Dead Heat Rule.
In the event of a dead heat (a tie) in a Future wager, stakes will be divided by the number of selections who tied with the divided stake settled at full odds. An example of a tie in golf would be 2 or more golfers having the best score for Top Country Player in a major tournament.
Player to Score the Most Points Props will only consider the players listed for the specific day’s games. In case of a tie between 2 or more players the wager will be graded as no action.
We refer to NBA.com for official game statistics. Las Vegas Wagering Rules will apply to any situations not covered herein.
SCORE FIRST in the game
First team to score in the game. If a team scores and the game is cancelled or postponed afterwards, all wagers stand regardless of how many minutes have been played.
SCORE LAST in the game
Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
SCORE IN THE FIRST 7 1/2 MINUTES:
7 1/2 minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.
TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS
Must be an official game (55 minutes of play) and includes overtime.
FIRST SCORING PLAY (touchdown or FG/safety)
If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES
Extra points or 2 point conversions do NOT count.
PLAYER PROPS
All players must take the field and play for action. Results are based on the official stats from the game. A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.
PLAYER TO SCORE THE 1ST TOUCHDOWN
Players must be active (as per the official NFL Game Book) for bets to have action. The player in possession of the ball as the plane of the end zone is broken is deemed the winner. QB’s listed must cross the goal line with the ball to be winners.
Bets are considered official after 55 minutes of play. If 55 minutes of play are not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.
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